![]() ![]() But for the most part, the creativity at play is commendable. The different level gimmicks certainly keep things fresh and interesting, even if some of them don’t quite hit the mark (Battle of the Birds, despite being the most unique stage, features some of the game’s less fleshed-out missions). Finally, Alpine Skyline works like a Banjo-Kazooie-style sandbox, where players can scour the level for its time pieces without the mission-based format. The third stage, Subcon Forest, has players signing contracts with a spectral being called Snatcher to unlock its subsequent missions. As players choose the stage’s missions to aide one of the directors, they’ll win that director’s favor, thus determining the level’s finale and boss fight. The second stage, Battle of the Birds, sees Hat Kid siding with one of two bird movie directors. ![]() ![]() Playing like a direct homage to Super Mario Sunshine, Mafia Town throws Hat Kid into a seaside town that’s played in traditional 3D Mario-style missions, with each mission ending with the collection of a Time Piece. The first stage, Mafia Town, is the most traditional stage. Where A Hat in Time provides something new to the genre is that all four of its stages change up the structure of how Hat Kid collects the Time Pieces. But it’s a good excuse to provide what is ultimately a fun adventure.Ī Hat in Time boasts four proper stages which, as is genre tradition, are progressively unlocked as you gain more Time Pieces. It’s a silly plot that, appropriately, harkens back to the genre’s heyday, and more or less serves as an excuse as to why a kid with a hat is scouring the world for hourglasses. Thus Hat Kid sets off on an adventure to recover the Time Pieces before anyone can misuse their power. One day, while her ship travels over a somewhat Earth-like planet, a Mafia goon (who’s floating in space, mind you) demands that Hat Kid pay a toll for flying past their planet, and breaks part of the ship, thus 40 Time Pieces get sucked from the ship and fall down to the planet. In A Hat in Time, players take control of Hat Kid, a little girl who lives in a spaceship and keeps watch over Time Pieces magic hourglasses that have the power to alter time. A Hat in Time is full of charm and boasts some impressive creativity, though like Yooka-Laylee before it, some technical limitations prevent it from reaching its full potential. Unlike Yooka-Laylee, however, A Hat in Time doesn’t come from industry veterans, but newcomers Gears for Breakfast. Like Yooka-Laylee, A Hat in Time sought to be a spiritual successor to early 3D platformers like Super Mario 64, Sunshine and the aforementioned Banjo-Kazooie. ![]() Though Yooka-Laylee’s reception was mixed, another Kickstarter success was to be released in 2017, A Hat in Time. Yooka-Laylee – a spiritual successor to Banjo-Kazooie – was released by many of Banjo’s creators after a successful Kickstarter campaign in 2015. This was especially true throughout 2017, which not only saw the release of possibly Mario’s greatest outing in Super Mario Odyssey, but many smaller releases looked to once again legitimize the 3D platformer’s place in the modern gaming world. In recent years, the 3D platformer has been seeing something of a resurgence. ![]()
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